Saturday, May 23, 2009

Infinity One Manual : Page 3 : The Secret of the First Disk : : INSTALLATION INSTRUCTIONS #1 (for Floppy Disks)

[The original installation described below is replaced for more modern Windows versions by the installation described at the Module "Installation of Infinity One" at "Infinity One Modules" in the right column of this blog.]

INFINITY ONE: THE SECRET OF THE FIRST DISK is the world's first FACTASY Adventure. The Creator of Infinity One is a graduate of Stanford Law School and one of only two people - of ALL persons ever serving in the US armed forces - to attain a perfect score on the military GCT intelligence exam. The CONTENT of Infinity One is in accordance. Infinity One is FACT in a FANTASY setting = FACTasy. It is NOT Edutainment!

Edutainment is about what IS KNOWN. Infinity One is about what is NOT KNOWN. Most Adventures have fantasy missions. Infinity One is about spectacular new solutions to REAL human mysteries. And in a computer fantasy setting! Infinity One is a WORLD FIRST - a Premiere of Digital Things to Come.

MINIMUM REQUIREMENTS for INFINITY ONE are an independent intelligence, a will to WIN, HEALTHY curiosity AND the desire to know. In addition, you need at least a 386er or equivalent, Windows(TM) 3.1 or up,* VGA, Mouse, Keyboard, 4 Megabyte RAM and 20 Megabyte free space on Partition "C" of your Hard Disk. The Sounds are .wav Files.

INSTALL DISCS 1-5 from Floppy A under Windows by running the SETUP.EXE Programs from Discs 1, 2, 3 and 4 (do not run SETUP1.EXE!) to path "C:\" on your hard disk and copying by drag and drop to Path "C:\" the files INFIWAVES from Disc 2, KINGTUT (not KINGTUT1) from Disc 3, PHAISTOS from Disc 4 and INFIBMPS from Disc 5. (For the Mechanics, see the next Paragraph.)

*Windows is a trademark of Microsoft Corporation


Page 3 of the Infinity One Manual: INSTALLATION INSTRUCTIONS #1 (for Floppy Disks)

Infinity One Manual : Page 2 : The Secret of the First Disk: The Acknowledgements

Page 2 of the Infinity One Manual : The Acknowledgements

Isandis Industries International Inc., P.O. Box 67081, Lincoln, Nebraska, 68506, U.S.A.

INFINITY ONE ACKNOWLEDGEMENTS
  • President: Andis Kaulins (J.D. Stanford Univ. 1971)
  • Vice-President and Treasurer: Arved Kaulins, Lincoln
  • Copyright © 1994 by Isa Kaulins "That's Me"
  • General Personal Advisor: Cynthia Kaulins
  • Special Theatre Consultant: Renate Nordmann
  • Photographic Effects: Johannes Nordmann
  • Consulting Communication: Maria Nordmann
  • German Marketing Director: Holger Thies
  • Resident Egyptologist: Dr. Dieter Jankuhn, Göttingen
  • Special Sound Assistants: Mrs. and Dorothee Jankuhn
  • Selected Supporting Specialists: Inta Larson, Sarmite Pinney, Lucija Putelis, Sally Kaulins, Jessica Larson, Tanner Larson, Kelsi Kaulins, Tyler Kaulins
  • Solely Responsible for ALL written and game content: Dr.jur. Andis Kaulins, Merkelstr. 28, 37085 Göttingen, Germany, Phone and Fax +49-(0)551-59082 [phone now obsolete]

Infinity One Manual : Page 1 : The Secret of the First Disk : The Title Page

Page 1 of the Infinity One Manual : The Title Page

Infinity One : The Secret of the First Disk : Game Cover Box

Game Cover Box of Infinity One : The Secret of the First Disk : For PCs : Windows OS

Infinity One : The Secret of the First Disk : History of the Game's Development

Infinity One is a ca. 10 megabyte Minoan adventure role-playing game developed by the author of this blog, Andis Kaulins. The game, requiring the download of only a few DLLs that Microsoft stupidly no longer includes in its standard System32 files, still runs fine on modern Microsoft Windows versions, even on the latest current version, Vista.

The adventure is set in the Labyrinth of King Minos of Crete in the ancient era of Minoan Civilization, ca. 1700 B.C..

Between 1988 and 1994 I wrote the entire source code for the game in my spare hobby time and also created all the graphics and sound, except for some of the human voices used in the game. I also had terrific support from my wife Isa and daughter Cynthia.

The game was originally written by me for the following reasons:
  • Firstly, in the year 1980, I published a book about Minoan Civilization titled The Phaistos Disc: Hieroglyphic Greek with Euclidean Dimensions - The "Lost Proof" of Parallel Lines, in which I presented my alleged decipherment of the previously undeciphered Phaistos Disk. I claimed that the Phaistos Disk (also written "Disc") was written in Ancient Greek language and dealt with the parallel postulate - the 5th postulate - of Euclid. Accordingly, I had a unique adventure plot at my disposal, ready-made through my own academic work.

  • Secondly, in the year 1988, STOS BASIC, a superb programming language for the Atari ST, developed through the software company Jawx by François Lionet and Constantin Sotiropoulos was published by Mandarin Software. Since I at that time had an Atari Mega ST 4 and was interested in learning what software programming was all about in order to better understand the new digital age, I decided to program my own designed computer game using STOS, which then resulted in 1993 in the publication of Infinity One for Atari ST computers.

  • Since manufacture of the never-failing Atari ST was unfortunately discontinued in the early 1990's and since I had had to acquire an often-failing PC in the interim, I then decided to port the Atari game to Microsoft Windows, a graphic interface which was beginning to come into its own as Windows 3.0 (1990) and Windows 3.1 (1992) . In what at that time was itself a great adventure in graphic conversion methodology for which there was no precedent available, I managed to convert the Atari game version to a PC version, using Visual Basic for Windows 3.1 as the programming language for the PC, and the game was even officially certified as "Windows Compatible" by Microsoft. I then published Infinity One for Microsoft Windows on the PC in the year 1994.
The compiled PC program was nearly 10 megabytes (10 MB) including the embedded graphics, which was a gigantic software program in those days. Indeed, the program had to be split up and saved on multiple floppy disks to be able to run properly on most computers. This explains why the program was originally available only in multiple software modules, and why each separate program disk required a new access code, which, except for the starting code in the manual, was only revealed in the course of the game-playing.

Today, of course, playing Infinity One is like driving a Model T Ford. The technology and the graphics are antiquated. Nevertheless, Infinity One is a classic for its early implementation of newly introduced graphic features of Microsoft Windows in a software game environment.

Indeed, Infinity One is the first computer software game ever to incorporate academic results into a role-type game-playing adventure environment.

Infinity One was reviewed by Günter Haupt in Windows Aktuell, April/Mai Ausgabe 4/5, 1995). The text of the review is found in the module "Game Review" on this blog.

Below are some copyright-protected images from the Windows version of the game:

Infinity One Minoan Labyrinth of King Minos of Crete
ABOVE: THE MINOAN LABYRINTH Of KING MINOS OF CRETE


Infinity One Game Interface
ABOVE:THE MAIN GAME INTERFACE IN THE LABYRINTH - FIND YOUR WAY
GAME TIP: CLICK AND PLAY - CONSULT ALL OPTIONS REGULARLY


The TimeShip Infinity One
ABOVE: THE INFINITY ONE TIME MACHINE
YOU HAVE TO FIGURE OUT HOW TO OPERATE IT