The adventure is set in the Labyrinth of King Minos of Crete in the ancient era of Minoan Civilization, ca. 1700 B.C..
Between 1988 and 1994 I wrote the entire source code for the game in my spare hobby time and also created all the graphics and sound, except for some of the human voices used in the game. I also had terrific support from my wife Isa and daughter Cynthia.
The game was originally written by me for the following reasons:
- Firstly, in the year 1980, I published a book about Minoan Civilization titled The Phaistos Disc: Hieroglyphic Greek with Euclidean Dimensions - The "Lost Proof" of Parallel Lines, in which I presented my alleged decipherment of the previously undeciphered Phaistos Disk. I claimed that the Phaistos Disk (also written "Disc") was written in Ancient Greek language and dealt with the parallel postulate - the 5th postulate - of Euclid. Accordingly, I had a unique adventure plot at my disposal, ready-made through my own academic work.
- Secondly, in the year 1988, STOS BASIC, a superb programming language for the Atari ST, developed through the software company Jawx by François Lionet and Constantin Sotiropoulos was published by Mandarin Software. Since I at that time had an Atari Mega ST 4 and was interested in learning what software programming was all about in order to better understand the new digital age, I decided to program my own designed computer game using STOS, which then resulted in 1993 in the publication of Infinity One for Atari ST computers.
- Since manufacture of the never-failing Atari ST was unfortunately discontinued in the early 1990's and since I had had to acquire an often-failing PC in the interim, I then decided to port the Atari game to Microsoft Windows, a graphic interface which was beginning to come into its own as Windows 3.0 (1990) and Windows 3.1 (1992) . In what at that time was itself a great adventure in graphic conversion methodology for which there was no precedent available, I managed to convert the Atari game version to a PC version, using Visual Basic for Windows 3.1 as the programming language for the PC, and the game was even officially certified as "Windows Compatible" by Microsoft. I then published Infinity One for Microsoft Windows on the PC in the year 1994.
Today, of course, playing Infinity One is like driving a Model T Ford. The technology and the graphics are antiquated. Nevertheless, Infinity One is a classic for its early implementation of newly introduced graphic features of Microsoft Windows in a software game environment.
Indeed, Infinity One is the first computer software game ever to incorporate academic results into a role-type game-playing adventure environment.
Infinity One was reviewed by Günter Haupt in Windows Aktuell, April/Mai Ausgabe 4/5, 1995). The text of the review is found in the module "Game Review" on this blog.
Below are some copyright-protected images from the Windows version of the game:
ABOVE: THE MINOAN LABYRINTH Of KING MINOS OF CRETE
ABOVE:THE MAIN GAME INTERFACE IN THE LABYRINTH - FIND YOUR WAY
GAME TIP: CLICK AND PLAY - CONSULT ALL OPTIONS REGULARLY
ABOVE: THE INFINITY ONE TIME MACHINE
YOU HAVE TO FIGURE OUT HOW TO OPERATE IT
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